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## Issues with zoom level steps
Currently, there are the following zoom steps and their percentage change compared to the previous step:
Zoom level
Percentage jump compared to the previous …
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I was wondering how hard it would be to support irregular grids for `BSpline` interpolation. I am aware that you have `Gridded` for this case, however, I often end up missing features of `Gridded` whi…
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Hi, I've been trying to use Jax to speed up a program that uses `scipy.ndimage.map_coordinates` extensively. Was able to use jax's `map_coordinates` to get a significant speedup, as well as using `jit…
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@drewbitllama
What can be done to support the Three.js integration better? We can consider adding new APIs for this purpose.
FYI: This topic stemmed from [this PR](https://github.com/GoogleChro…
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Normalized lerps are nice and all, but what if my keyframes are far enough apart that the non-constant velocity becomes noticable? I would like for there to be a convenient way to get something more s…
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**Description**
When you use color ramp with mode set to HSV the game than uses the color ramp with mode set to RGB.
![image](https://user-images.githubusercontent.com/67203887/85209327-47f47e00…
Zexyp updated
4 years ago
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**Describe the project you are working on:**
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I am working on any 3D project, using the InterpolatedCamera as a smooth way to follow my main player.
**Describe the problem or limitation you a…
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Hello,
Thank you for the great package! I'm wondering if it's possible to introduce new functionality to resample a trajectory in time by considering the velocity between two consecutive sampling …
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Hi,
I just encountered a weird thing. I normalize the **normal_fs_in** in the ```snap_to_sphere.vs```, which is the normal vector of the transformed interpolated vertex in view coordinate system. The…
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When running the accelerated versions of the SIRT and MLEM reconstruction algorithms, the images produced become unstable after a large number of iterations even when the projects are padded with zero…