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Old info:
> A user of the MumbleLink mod reported this to me and I did some troubleshooting. I think the issue is somewhere in OptiFine's code since all of my MumbleLink code gets initialized prope…
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```
The Original DDS Photoshop plugin has the option define an error diffusion
width when setting the compression quality. This feature is extremely
useful when saving very large normal maps as it wil…
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```
The Original DDS Photoshop plugin has the option define an error diffusion
width when setting the compression quality. This feature is extremely
useful when saving very large normal maps as it wil…
-
```
The Original DDS Photoshop plugin has the option define an error diffusion
width when setting the compression quality. This feature is extremely
useful when saving very large normal maps as it wil…
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```
The generation of vertices and mipmaps in FFTOceanSurface needs an overhaul
as the current implementation is a little ineffecient.
At the moment a vertex array is created to store all of the ver…
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Any terrain with grass which uses a DDS texture (e.g. [Wild West](https://forum.rigsofrods.org/resources/wild-west.42/), [Greece](https://forum.rigsofrods.org/resources/greece.18/)) throws this error,…
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**Is your feature request related to a problem? Please describe.**
Our project leverages Export and Import of glTF files at runtime. To enhance our performance, we already implemented usage of Unity …
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Hi, is there any plan to add automatic mipmap generation? If not, would you be ok with a pull request adding it? It looks like all your target API's support it:
https://developer.mozilla.org/en-US…
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### Godot version
v4.2.stable.official [46dc27791]
### System information
Fedora 39 KDE Plasma 5.27.9
### Issue description
Since upgrading my project from Godot 3 to 4, there is a recurrent bug …
okla updated
2 months ago
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```
I was about to add mipmapping to my app and took a look at the Example. On my
Motorola Milestone (international version of the Droid) the cube with
mipmapping enabled is completely white.
```
O…