-
Hi there,
I want to know if anyone knows what's the effects of 'bbl' files in process file of sedflux3D. Why there is no 'debris flow' file in the process file of sedflux3D?
[ bbl ]
…
-
Because every device WILL have vulnerabilities, it might be useful to have a declarative model for consumer devices that can be used to configure access at the home router. I've worked on just such a…
elear updated
5 years ago
-
Ich finde das Anzeigen der Ebenenhistory im Ebenenfenster eigentlich eher unschoen, weil man damit die aktuellen Meldungen verdraengt.
Aber vielleicht geht das nur mir so, insofern sollten wir mal Mei…
-
What do people think of the current global inventory? Should we have a per-agent one, to encourage them moving around the map more? A few pros and cons:
Pro:
- Good for fighting - if you have a stick…
-
Puddles, similar to creep, act as an environmental obstacle to the player, but rather than hurting Isaac directly, puddles will instead 'splash' into tears and disappear when an enemy or the player wa…
-
Ludens: so as we need to do a bunch of doc work on namespaces here https://mud.dev/config; it would be good to bundle that with a lot of different examples of MUD configs and breaking them down cc @Or…
qbzzt updated
1 month ago
-
The game runs fine aside from the vehicles stuttering randomly while @ 4K. However, whenever I drive by a specific rock or mountain, the game slows down heavily and pins my GPU at 99%. Unsure of why t…
-
Disclaimer: I am using YAFC cost estimation, but it mostly seems to track with my experience.
Lots of the angel's bio-processing stuff is just pointless in my experience.
Trees: Bob's Greenhouse…
-
I'd definitely like to support unicode (i.e. non-English) identifiers and additional operators. However, Unicode's guidelines are clear as mud - a lot of terminology is not clearly defined, all docume…
-
```
I noticed that none of the terminals I had quite matched the terminal
emulator connectbot was using. So I wrote a new terminfo description based
on the de.mud.terminal.vt320 code. It's still not…