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So how would we handle this. If I want to reset the world back to zero at some point which is a typical way of dealing with the floating point issue in Unity and infinite worlds how would we get cres…
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Looking at the best way to manage depth caches. I load the ocean once on game start and then change scenes now and then, at which point the depth caches need to be updated.
Ideally, I'd like to …
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Hello. I am trying to plot a dot denesity map of the City of Miami. I followed your tutorial and was able to create a map.
![miami_racial_map](https://user-images.githubusercontent.com/44308208/4725…
hyeyi updated
6 years ago
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When you try to draw high-resolution oceans, cartopy gets stuck in an infinite loop. I redownloaded the .shp file in case it was broken, but nothing changes.
Minimal example:
``` python
from matplo…
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heya,
I just rebuilt one of our databases and noticed that there have been two regressions for our capital cities test suite.
The test suite runs through all the capital cities in the world and …
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I am reading the file from #64 : https://drive.google.com/open?id=1YnrUnpydoNdMUUSJ_TrTh-nBxl693dik
I want to read it as a curvilinear grid and as such I need to extract the variables `lat` and `lon`…
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While our terrain is on its own layer, we have many environmental objects in our game which reside on the Default layer. Many of these are in the water, so we'd like to include them in the ocean depth…
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The big math libraries are `cgmath` and `nalgebra`. Both of them have deal-breaking flaws for many, namely (imo):
* `cgmath` has a weird, idiosyncratic design that simultaneously does too much and …
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Running the script like this:
`SHARED_APP=$HOME/apps SKU_TYPE=HBv2 ./install_wrf_openmpi.sh`
Seems to go wrong after the WRF tgz is extracted:
```
==> Error: netcdf-fortran ^openmpi matches…
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Hello, this is not actually an issue but a doubt.
Im trying to figure out the best way to detect if a player is underwater and apply a shader to the part of the screen thats underneath the waves.
…