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Paste the atlas code output in the codeblock below:
```
{
"id": 0,
"name": "Takodachi",
"description": "A mascot designed by Ninomae Ina'nis, a HoloMyth talent, to depict her f…
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I did some thinking about making a documentation about OpenRA as an engine for game development.
However one of the biggest problems i see here are several key things still hardcoded to the core mods…
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U007D updated
6 years ago
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The [enemy levels](http://www.himeworks.com/2013/11/16/enemy-levels/) script provides the ability to modify enemy levels during battle, but it doesn't allow you to initialize those levels outside of b…
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In this bounty, we'd like to award the most innovative and promising projects that utilize Tezos-based self-sovereign identity in a well-designed game.
Blockchains and asymmetric cryptography have …
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![image](https://cloud.githubusercontent.com/assets/2012848/11918493/095d9b72-a734-11e5-816e-c11cf2498c4d.png)
What am I doing wrong?
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Note: For issues on how the interface is presented to the player, see #3602.
There are some issues with how the game interface code is organized:
- [ ] Interface calls are intertwined with worl…
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After watching the latest Stream, and Lee saying that VR is working fine, I cannot believe he said this.
I only really got Max for creating VR games, and i am very disappointed with this.
The only r…
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Not sure if you guys remember the original stat system, but I believe it was superior to the current one. Being able to increase the stats of your character as you leveled up seemed to make the grind …
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Hi, I'm having compatibility issues with your Language File System and Yanfly's System Options (and some others, based on the same principle). For example Yanfly's modules creates vocab arrays and has…