-
### Describe the project you are working on
I am working on a first person shooter game. I am attempting to find a method to play weapon sounds, and the main issue arises when a gun fires. The prev…
-
Alright, so to clear this up.
My experience was done using multiplayer by myself since I was the first one to download and play it, it seems. As a player in Asia, I have about 210 ping at least out of…
-
Hello, Auri! I have tinkered with settings that affect weapon picker and weapon FOV, and I have stumbled upon a couple "rough edges".
First of all, I have experienced inconsistencies with FOV manag…
-
Using the Legendary Skins mod not only unlocks the skins but they also unlock mods such as Barrel Extensions. This allows the ability to add mods to skinned weapons that are not supposed to have a di…
-
Currently, the bot relies on either the gamemode or bot code to switch weapons.
Weapon Priority would allow users to add weapons to the [gamemode configuration](https://github.com/LeadKiller/leadb…
-
The way we do configuration
- injecting settings classes
- using the settings provider to use config settings that can be overwritten with env vars
- why we like env vars
-
1. NEW & POST: A user can create a new micro_post via a form... (/micro_posts/new -> POST /micro_posts)
2. No data received error: my session is changing during redirect
3. \- binding.pry
4. Yaniv
5…
-
- At least three different weapon types should exist.
- TYPE 1: The "normal" weapon type fires a single projectile quickly and with moderate damage, similar to early shooting mechanics in the "Shootin…
-
Hi every one, I'm getting this error
``` ruby
require 'sinatra/prawn'
.
.
.
get '/export' do
content_type 'application/pdf'
prawn :pdf
end
```
`undefined method 'prawn' for #`
I…
-
**Is your feature request related to a problem? Please describe.**
Not a problem. Isn't it annoying each wipe wondering what the good ammo to keep is? Then going to other websites that give x/y/z rea…