-
```
❌ Failures for clang-tidy on /b/s/w/ir/cache/builder/src/flutter/flow/layers/layer_raster_cache_item.cc:
/b/s/w/ir/cache/builder/src/flutter/flow/layers/layer_raster_cache_item.cc:143:28: error:…
-
From https://github.com/KhronosGroup/glslang/issues/2293.
Glslang is fixed (theoretically) now for this, such that a mismatch requires going an extra layer of copying. From the PR:
> There are …
-
Hello,
We have a fair amount of shader code running on OpenGL, that we want to reuse on our Vulkan backend. The Vulkan relaxed rules help a lot, but we have a remaining issue with texture samplers …
-
Sometimes we will see the following code pattern
```
%0 = spv.undef : vector
%1 = spv.CompositeInsert %val0 into %0 : vector
%2 = spv.CompositeInsert %val1 into %1 : vector
%3 = spv.CompositeIn…
-
### Is there an existing issue for this?
- [X] I have searched the existing issues
### Tested Build
~~#1095~~
CI #1167
### Android Version
11
### SoC type
Snapdragon
### Devic…
-
When using a double-precision float in a shader without enabling the wgpu SHADER_F64 feature, the validation fails with this error message:
```
thread 'main' panicked at 'wgpu error: Validation Erro…
-
My use case is that I have a buffer to be processed of a size 2^40 and I want to use zeKernelSuggestGroupSize to get
optimal setting of work group to be used. Problem is that [spec](https://spec.one…
-
Getting this error:
Unhandled exception. System.IO.FileNotFoundException: Could not find file 'C:\Windows\system32\SlimeSimUpdate.glsl'.
File name: 'C:\Windows\system32\SlimeSimUpdate.glsl'
at S…
-
Hi,
I am preparing a patch to add support for GL_QCOM_image_processing2.
Most of the tests including the new tests we are trying to add have passed with
GLSLANG_REV=10ee92feb00712f444783032f5…
-
### Expected Behaviour
Successful compilation
### Example & Steps To Reproduce
```rust
#![no_std]
#[track_caller]
fn panic() {
panic!("owo")
}
#[spirv_std::spirv(fragment)…