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https://imgur.com/a/9X1N8kM
Using settings above i expect that steam vr mapping would result in axis movment as with old system but instead default bindings in steam vr is the code blow whitch is bot…
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How can i add vibration?
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This relates to https://github.com/GodotVR/godot_openvr/issues/71 and https://github.com/GodotVR/godot_openvr/pull/80
Currently godot_openxr hardcodes "trigger", "grab", "menu" and "handpose" actio…
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Noticed this after moving a project of mine to Unity 2020.1.9f1 and updated to SteamVR Plugin 2.6.1, figured it could be something with my set up, so tested on a new project with just the steamVR plug…
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**Affected Versions**: 4.25.0 and 4.25.1 tested
**Steps to reproduce**:
1.) Create a VR project in 4.25
2.) Start SteamVR and have it ready
3.) Bind some Knuckles controller mappings in your pro…
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Unity is nagging me to switch to VR Plugins as the old system is deprecated, so trying to updating my which is reliant on OpenGL (uses VTK in external rendering to show medical data) Importing SteamVR…
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(base) a210@210:~/AirSim_environment/Blocks$ ./Blocks.sh
Increasing per-process limit of core file size to infinity.
LogPlatformFile: Using cached read wrapper
LogInit: Display: RandInit(808844551…
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The game starts to stutter when a video plays during gameplay. It gets worse if I select one of the "Background" positions where the render target is larger. SteamVR shows low GPU utilization (about 3…
Kevga updated
3 years ago
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Hello - firstly, thank you for all of your hard work on this project. It's quite brilliant.
I am having an issue with loading the PixelStreaming plugin (I _think_) while attempting to run my proje…
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I used ViveInput.GetPressDown(HandRole.LeftHand, ControllerButton.AKeyTouch) for getting X button press in left hand and ViveInput.GetPressDown(HandRole.RightHand, ControllerButton.AKeyTouch) for get…