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**Is your feature request related to a use case or problem? Please describe.**
No.
**Describe the solution you'd like**
The underlying data structure of SingleQubitCliffordGate is Clifford Tablea…
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I'm having the issue that I keep getting false clog errors and I have narrowed it down to an issue with retractions.
Every time it retracts a small amount of slack get introduced and with many retrac…
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Example: i want to extract items from the furnace only if the output slot is full (max stack size), to be able to take a full stack out of the furnace myself getting all the exp. But in case the stack…
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Hello! The event gate has been such great fun to work with, but after a good while of using it I've come up with a few more options that I think would take it up another notch. Most of these options a…
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I am struggling to find the units that are being used for the various functionalities (e.g. speed, which I would assume is in ms).
Is there any documentation that describes the units for every data…
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The `diff_ij` register stores sum of `system_i` and `system_j`. We compute the register, use it to compute the `SumOfSquares` in register `sos` and then directly free it without uncomputing the result…
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This is an old idea. It might be added in Medusa or anywhere else it's easy to add
danse updated
7 years ago
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This is few suggestions to make the world more alive and a bit less stale after long plays
- If animated objects don't affect the performance negatively much, have stuff like makeshift wind turbine…
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The theme for the 3rd GameShell jam is : Shift.
It can be a shift of time, speed, location, colour, gender, or physical laws.
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Simple (and the most common, I believe) use case - you're implementing `Display` or `Debug` for your type containing some time objects, and you are provided with [`std::fmt::Formatter`](https://doc.ru…