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**Is your feature request related to a problem? Please describe.**
While units are well designed and verifiable it would be good to migrate to using the standard java apis.
**Describe the solution…
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**[Original submission](https://gna.org/bugs/index.php?5007)** by eleazar on 2006-01-06
With a large list of units options and recalls, it's unneccesarily annoying to get multiple units in the batt…
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We're missing units in Bxy, Bpxy, Brxy, Bzxy and all the metric coefficients, which means that xHermes will not produce SI units. This can be unexpected because everything else is in SI.
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- Add human digestible units to data tables
- Match the units used in the config
- Maybe make this a toggle-able display option so users can still see fields in daemon units
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**Describe the solution you'd like**
I want all the measurements to have the unit written besides them. I can be quite confusing if your not very familiar with 3d modelling. Should be an easy addit…
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### Description of the new feature / enhancement
I hope the pixel ruler can automatically convert the metric size when I am measuring a certain image on the monitor. It would be great if the computer…
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### Game and System Information
- **Version:** 1.19.4 loaded from https://wiki.wesnoth.org/Download
- **OS:** Mac OS 10.14.6 (mojave)
### Description of the bug
When going from end of scenario 1…
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Some of the spatial plots are in non-standard units. Therefore, for ease of interpretation we need to convert these before plotting, and then update the colorbars accordingly.
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Everything mentioned in https://en.wikipedia.org/wiki/Imperial_units should be okay.
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The AI might misjudge a move because it doesn't account for the changes the move it makes will have. For example, the AI might notice a unit in danger and have that unit retreat to another tile that i…