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Hello,
I am trying to use the editor for an OpenDrive file, however I can not seem to find any BPs. Could you please help me with that?
I have done the following:
- selected the Level Script A…
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When operating on high poly-count STL mesh sources, often times it's not necessary to use the exact mesh to achieve the design goals.
Hypothetical Example: Creating a negative-space mold for casting.…
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Hi everyone,
I saw that Unity uses the 1.9 release of ARCore where Unreal is still on 1.7 (https://github.com/google-ar-unreal/UnrealEngine/releases).
For the need of a project which requires o…
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Feature Request
So far, OpenFL CLI tools allows one to easily build a complete Flash-like solution in Haxe. However, ScaleForm has been allowing game developers to create UIs using Flash and AS3 in…
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Hi,
Hardware providers rely more and more on OpenXR. However, **OpenXR does not support acceleration and angularAcceleration input** (not velocity derived), which are, as position and orientation, …
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I've got the plugin working, however it has an issue with the `GENERATED_BODY()` macro. A bunch of errors get thrown up as shown below:
![image](https://cloud.githubusercontent.com/assets/19513513/…
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I tried to include the plugin in my .build.cs
Basically I want to spawn a PyActor in the Constructor of my GameInstance.
This would allow me to call a python script directly on startup.
The pro…
TQwan updated
6 years ago
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### ISSUE
- Type: Feat
- Detail: 오픈스테이지 구현
### TODO
- [x] 의자 근처에 갈 시 앉기 활성화
~~-[ ] 다른 사람 앉아있으면, 활성화 안되게 하기~~
- [x] 버튼 누를 시 의자에 앉기
- [x] 버튼 누를 시 의자에서 일어서기
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**Describe the bug**
VR Players are able to stick their heads through the walls exposing the next room and allowing them to place the teleporter, thus traveling through walls. It is allowing players …
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https://developer.nvidia.com/physx-sdk
Page now reads: `PhysX 5 is exclusively available to the public in the NVIDIA Omniverse platform.`