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Hi @liushuyu,
Thank you very much for pushing this flatpak. I've been running some tests with this first release on flathub.com.
Tested on:
- Kernel 5.12.9
- AMD RX6800 (mesa 21.1.1, radv)
- …
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Started the thread here: https://github.com/maierfelix/nvk/issues/2 and got a good response for a GPGPU. Might be worth a shot.
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Browsing the documentation, I noticed some issues related to conformance with idiomatic Rust, i.e. examples of poor bindings crate design. Fixing some of these would require breaking changes. Here's a…
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It is intended to provide a high level API on top of Graal.
This API should make writing code easy (Graal is just as complicated as Vulkan, just a little less verbose), but still enable power and fl…
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I just learned about rust and now am lamenting my decision to write [vkwayland](https://bitbucket.org/cheako/vkwayland/src/master/) in CPP. This project looks to have most everything required to supp…
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When clicking on the "Debug Compute Shader", literally nothing happens.
I have a GTX 750 Ti, driver version 364.72, Windows 10, using OpenGL. i also tested it with another random OpenGL app (tesserac…
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I am not sure if #2346 is related or not. I _almost_ opened an issue directly at the mpv repo, then I thought to try shinchiro's nightly builds, as well as his mpv-2.dll. The issue doesn't exist there…
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### Godot version
master - v4.2.dev.custom_build [4df80b0e6]
### System information
Windows 11 Pro 22H2 - Vulkan API 1.3.250 - Forward+ - Using Vulkan Device #0: AMD - Radeon RX 570 Series
### Iss…
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小引擎当前使用的是官方sdk,但是我在查询相关库后,觉得volk可能会是一个更好的vulkan sdk的替代。考虑到未来也许会进行多个gpu运行的支持,可以考虑使用volk的函数table,来保存每个gpu对应的函数指针,可以方便的调用不同gpu的函数。volk里面说这样比普通函数调用要快。尤其是可能在未来核显性能可能也会增强,也许会有独显做渲染,核显分配其他任务的情况,提高系统的并行能力,当然只…
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Hey there,
I was excited to try this out, I went to build it and it errored out the first time, so for giggles, I tried again as it feels like with the Linux client if you don't have to do it twi…