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The masterings of different HDR movies vary a lot in terms of _average_ brightness (not peak!). There are movies or scenes that have a significant amount of content >100 nits. These scenes are display…
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BenchBot start OK until ...
```
Supervisor is now available @ 'http://0.0.0.0:10000' ...
Waiting until a robot controller is found @ 'http://benchbot_robot:10000' ...
Found
Sending environm…
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**Describe the Issue**
I'm using timeline semaphores to track the completion of compute shaders. The initial timeline semaphore value is set to 0. The signal value, indicating its completion, is 1. A…
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**System and IINA version:**
- macOS Ventura 13.0
- IINA 1.3.1 build 133 mpv 0.34.1
**Expected behavior:**
Video progress in Touchbar was dynamic before, timeline was updating every se…
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After build, the .map files are copied to the respective directories.
Starting MP1 shows the right start screen, but when starting a new game, it always starts the main game (base1).
However, af…
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In order to validate maxComputeWorkgroupStorageSize, we need to compute the amount of workgroup storage used by a
Naively, we could just add up the `SizeOf` all of the `workgroup`-space variables s…
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### Checklist
- [X] I have searched the [issue tracker](https://github.com/fyne-io/fyne/issues) for open issues that relate to the same problem, before opening a new one.
- [X] This issue only relate…
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**Description**
The hello-world example and an animation I am writing both do not work on a raspberry pi 3 under wayland. wgpu is not able to create an adapter and therefore the programs exit early. …
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## Description
When trying to examine https://gitlab.freedesktop.org/mesa/mesa/-/issues/7087 on zink+radv I came across a weird problem: capturing frames from this trace in renderdoc does not yield t…
zmike updated
2 years ago
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### Godot version
v4.0.beta2.official.f8745f2f7
### System information
Debian 11, Vulkan, GeForce GTX 1050
### Issue description
Hello.
Godot crash when I try to load my project. This only happe…