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hi guys,
I'm new to cross compiling
After my attempts, if the parameter with the target of x86_64-pc-windows-gnu is used, it can be compiled.
But I can't cross compile to msvc version.
This is the…
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Hello!
I wanted to make this issue to gauge your interest in upgrading the library to Bevy v0.12.1.
I'd quite like to use it on this version, and I'm not familiar at all with the Bevy rendering …
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## Relevant information
Bevy 0.12.1
```
2024-02-17T12:08:05.337670Z INFO bevy_winit::system: Creating new window "OurCraft" (0v0)
2024-02-17T12:08:05.661033Z INFO bevy_render::renderer: AdapterI…
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Hi! I stumbled upon kira while reading stuff on bevy, while trying to reasearch on the topic of audio engines for games that could lead to expressive uses of audio (most simple example I can think of:…
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## Bevy version
0.12.1
## What you did
Plugin implementations with generic parameters can't call `app.add_plugins` on other plugins with generic parameters. This worked in 0.11 however it no …
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This plugin is great, but I get a compiler warning when using `#[sysfail(log)]` with an exclusive system. I've reproduced the error in the bevy_mod_sysfail example with the following changes.
```d…
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Hello, is there a way, to run systems from On::run in fixed update?
My usecase is that i want to simulate physics for separate world assigned to separate entities, meaning each entity has a physics w…
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Current: [DefaultPlugins v0.9.1](https://docs.rs/bevy/0.9.1/bevy/struct.DefaultPlugins.html)
Needed: [DefaultPlugins latest](https://docs.rs/bevy/latest/bevy/struct.DefaultPlugins.html)
This same …
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adding support for touchscreen controls would be great for mobile platforms:
https://github.com/d-bucur/bevy_touch_camera/blob/1bf9bcbdd85c834ffd5eae967f0187535374e8b7/src/plugin.rs#L102
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Bevy 0.13
![image](https://github.com/djeedai/bevy_tweening/assets/52638772/81481012-eacd-4ad2-ac36-ba2f37b98cd6)