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I have encountered several cases of effects not granting the extra attacks they are supposed to. This occurs when using just EEex 0.9.6 on the latest Steam version of both BG1 EE and BG2 EE, without a…
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the text is missing from the intro. haven't looked into it yet, but likely is a priority issue.
![image](https://user-images.githubusercontent.com/47043333/161536366-03567a7a-0930-465d-82b3-f67ba6d…
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I've recently switched terminal emulators from `rxvt-unicode` to `terminology` and I have transluciency enabled on both.
However, after the switch, I observe that `eix`'s output forces the background…
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> BAMs
- States in Character sheet page are not aligned as with vanilla BG2. this issue come from the dash (`-`) in states.bam. They are not 13x13 but 2x3... FWIW using offset does not seem to work…
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Hi, I did some test games with current release version.
I should mention that this was played on an old quadcore from 2009 ;-)
(to possibly excuse the low depths in that fast games)
http://talk…
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Hello,
I am trying to get a volumetric image from a mesh. Exactly the reverse application of the Numpy2volume example.
I want to make a mesh in Blender and generate a volumetric image from it, (a …
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First thank you for the great colorscheme for Vim/Neovim! I've used it more than 2 years. 👍
Maybe there's an improvement for its lsp hover window's effect?
The default hover document window look…
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Not quite a black screen any more:
![image](https://user-images.githubusercontent.com/1358414/160708240-4ffa93f6-6549-45c7-93ce-9f77b7127b0b.png)
This is mode 0 with BG0,1,2,3 enabled but BG2 is t…
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#### Bug description
When fighting Ankhegs, the game sometimes drops to very low fps numbers. My guess is that it is because of pathfinding. The Ankhegs seem to burrow too close to a party member, th…
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## Summary
I have trained and successfully quantized and compiled a 3-layer MNIST classification model for DPUCZDX8G. But when I'm trying to run my model on the ZCU102 board I get unexpected NaNs and…