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### Environment information
```bash
Playground provided below.
```
### Configuration
```JSON
Playground provided below.
```
### Playground link
https://biomejs.dev/playground/?lineWidth=100&ind…
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### Describe your suggestion
I think this is a bug and a feature request on the side and that feature request would be lower durability given towards Kobold spear, entity interaction should be implem…
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### Confirm mod version
No, I am not using version 1.21
### Describe the bug
Kobolds of all types keep spawning inside my house and surrounding area, it is well lit with torches, but despite that t…
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It's easy to see for yourself with the [Ontology Access Kit](https://incatools.github.io/ontology-access-kit/interfaces/search.html)
```shell
runoak --input sqlite:obo:envo search 'l/biome$' .not …
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**Plugin Version**:
[BetterRTP] Version #3.5.0
**Request**:
Refine the function of random transmission of designated biome,
1、Refine the permission node betterrtp.biome,Add Child Node …
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The ability to use logs from other mods like Biomes O' Plenty in recipes such as small and large log beams.
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![image](https://user-images.githubusercontent.com/6562812/47891740-e4989e00-de2a-11e8-8e7f-27d91d32b0fc.png)
![Uploading image.png…]()
Lava isn't spawning above or below ground. Neither are the…
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(If there is a separate repository for purposes intended for [mcseedmap.net](https://mcseedmap.net/) that I currently cannot find, I sincerely apologize.)
Although mcseedmap.net is not a very effic…
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Im searching in everyting on the shader config but I can´t solve this problem
Normal
Bugged
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Basically what the title says. Having the ability to specify specific models to biomes would be a huge improvement for resource packs. That way not only can textures be specific to a biome but models …