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Hello!,
I was reading through the WebGPU and WGSL specs, and it seems impossible to change the stencil reference value on the fragment stage. It seems to be possible on other rendering APIs, on D3D…
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```
When the state is marked as dirty with markAllStateDirty, ANGLE resets the
applied shaders to NULL however it does not unbind them from the D3D11 pipeline.
Hence ANGLE is tricked into believing …
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```
When the state is marked as dirty with markAllStateDirty, ANGLE resets the
applied shaders to NULL however it does not unbind them from the D3D11 pipeline.
Hence ANGLE is tricked into believing …
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Sometimes when my application calls `xrBeginFrame`, OpenXR crashes on [xr_generated_loader.cpp:434](https://github.com/KhronosGroup/OpenXR-SDK/blob/1ca7bec6b531185530c9b4f1e7a50e1fd55e7641/src/loader/…
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Not only this is requested by some users, there are multiple edge cases we must ensure don't break:
1. Simple diffuse map alpha tested
2. Diffuse map alpha tested, but sampler state is not N°0, th…
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#### Your system information
* Steam client version (build number or date): Latest Stable Steam Client
* Distribution (e.g. Ubuntu): SteamOS on Steam Deck
* Opted into Steam client beta?: No
* H…
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Hello,
first of all thanks for your work
i just wanted to report that for me it's not working, here's my flow :
i replace the openvr_api.dll in the x64 directory of AMS2
i put the 64bit LibOVR…
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Hi, this fix makes the games run great on deck but there's an issue from Ryza 2 onwards by which loading screeen can sometimes freeze. Is this something that can be solved within this fix or looked at…
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Hi, thank you for this project.
I'm wondering if this project could have something equivalent to picom's `window-shader-fg-rule`, which allows specifying a user-supplied GLSL file to use for window…
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It crashes back to the main menu and gives this error in the log:
[ERROR] Failed to open libretro core: "G:\RetroArch\cores\pcsx2_libretro.dll"
[ERROR] Error(s): The specified module could not b…