-
```
What steps will reproduce the problem?
1. try to call "canvas.toDataURL()"
What is the expected output? What do you see instead?
Expected : a PNG export of canvas data
Instead : function does not…
-
```
What steps will reproduce the problem?
1. try to call "canvas.toDataURL()"
What is the expected output? What do you see instead?
Expected : a PNG export of canvas data
Instead : function does not…
-
As suggested by ISSOtm:
Possible allocation strategy :
- Allocate one page
- Dump ROM0 and ROM1, which always exist, in the first 32kB
- Check cart header
- Grow() accordingly, and dump ROM
- …
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Currently if you link a single image in a picture tag you get a default binary styling of: State 0 being the image with a transparent black image on top of it and state 1 being the untouched image fil…
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Game Boy-compatible games (like every pokemon game prior to Crystal) can use specific color palettes in a Super Game Boy or Game Boy Color.
It would be nice to use that to render yellow and green s…
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I have a little problem that started a few days ago and I don't understand why
The order I do is this
openFPGA/All/Gameboy Advance/Run
and then I select the game (with GBA extension) and instead of…
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I speak Spanish, I am using a translator, so in some parts it may look bad. I think that on the subject of controls I am not alone, and it would be good to do a rework of the controls. The port seems …
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I am using gb studio for a while now and i think it is pretty awesome.
But i wanted to ask if you could add two features:
Movement is very limited at the moment
It would be great if you could imp…
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controls overlap screen
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Particularly like the ones used in the mGBA emulator, specially the GBA Color shader by Pokefan531 and hunterk, as it makes the games less harsh on the eyes when playing on a TV. Or at least a Gamma s…