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I cannot get the DefaultDeviceProfile to stick Using release of GVR 1.4 on Unity 5.6.0f3, with VR enabled and Cardboard API added.
The app always initializes to using Default Cardboard. This works…
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**Description:**
Something to do with the webvr polyfill buffer scale again?
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### Describe the issue
Looks like unblocking timeout for interactive loading of blocked elements is too short. Clicking on blocked element will not allow media element to load. I'm often forced to di…
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Hi,
Why is onBack disabled with the presence of a home button on a GearVR headset? I am wondering because this is against the oculus requirements.
https://developer3.oculus.com/documentation/publ…
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### Issue description
`SimpleExoPlayer.setVideoTextureView()` fails with mpd + Widevine and stops playback.
On some devices(Nexus5, Galaxy S6), mpd(WebM,VP9) + Widevine is playable but some devi…
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I made a simple project using Wrld with the SteamVR plugin. I added an empty GameObject and added the WRLD component to it, and plugged in my API key. Then I set SteamVR's VRCamera as the Camera for t…
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Using experimental chromium VR build (56.0.2910.0) with HTC Vive
I created an example app with: react-vr init WelcomeToVR
When running the application when I press 'Enter VR' and put on the head…
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**Description:**
I'm currently working on an application, which will support both Daydream and GearVR controllers.
I've noticed that in official source code method addEventListeners() for both Daydr…
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**Operating system or device, Godot version, GPU Model and driver (if graphics related):**
Android 6.0 (Asus Zefone2)
Godot 3.0 alpha 2
**Issue description:**
I'm testing the VR mode on Andr…
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finally got it fixed:
https://github.com/ValveSoftware/halflife/issues/387#issuecomment-249436648
UPDATE:
https://github.com/ValveSoftware/halflife/issues/387#issuecomment-90850841
its going to be a…