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After logging out and back in again, several shaders that previously did work (including ones distributed with the extension), now only display plain black. Reinstalling the extension does not help. U…
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Changes to the shaders seems to be rather impactful on the library size. To minimize that we can try to make use of https://www.npmjs.com/package/glsl-minifier which also benefits from a forked versio…
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https://github.com/armory3d/armory/commit/c0a07a70f448756a5fde8cab48ac0b572738feee introduced a small issue: If `_EnvCol` is defined but `_Brdf` isn't, `envBRDF` does not exist in the following line:
…
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```
What steps will reproduce the problem?
1. Use a shader with more than 32 float varyings on a GLSL 1.0 only GPU
What is the expected output? What do you see instead?
It will fail due to the GLSL 1…
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```
What steps will reproduce the problem?
1. Use a shader with more than 32 float varyings on a GLSL 1.0 only GPU
What is the expected output? What do you see instead?
It will fail due to the GLSL 1…
-
```
What steps will reproduce the problem?
1. Use a shader with more than 32 float varyings on a GLSL 1.0 only GPU
What is the expected output? What do you see instead?
It will fail due to the GLSL 1…
-
```
What steps will reproduce the problem?
1. Use a shader with more than 32 float varyings on a GLSL 1.0 only GPU
What is the expected output? What do you see instead?
It will fail due to the GLSL 1…
-
```
What steps will reproduce the problem?
1. Use a shader with more than 32 float varyings on a GLSL 1.0 only GPU
What is the expected output? What do you see instead?
It will fail due to the GLSL 1…
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### Description
Refresher on the GPL license
https://www.gnu.org/licenses/old-licenses/gpl-2.0-standalone.html
Section 2 B
> You must cause any work that you distribute or publish, that in…
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Hello,
I am new to bevy so I hope I don't waste your time, but I thought I report this because it is a Vulkan ValidationLayer Error while creating the VkShaderModule.
I tested it also on the exam…