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It seems the size of the SPIRV output is not always a multiple of 4. This is a requirement for Vulkan, as seen in this message:
`VKMessage: SPIR-V module not valid: Codesize must be a multiple of 4…
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[bug_report.zip](https://github.com/KhronosGroup/SPIRV-Tools/files/3401907/bug_report.zip)
Issue found using [GraphicsFuzz](https://github.com/google/graphicsfuzz).
Tool versions:
* glslang…
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There's some difference in the way we compile GLSL to SPIR-V. Our SSA Ids don't match theirs. For debugging it would be helpful if they were identical.
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````
lib32-vulkan-icd-loader 1.1.82+2958+1f9a54573-1
lib32-vulkan-radeon-git 104519.2c1f249f2b-1
spirv-tools 2018.4-1
vkcube-git r119.0d57034-1
vulkan-extra-layers 1.1.82+10205+94ac68e53-1
vulka…
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When reading shaders from stdin the error output is:
> C:\foo>glslangValidator.exe --stdin -S frag < bar.vert
> stdin
> ERROR: 0:5: 'attribute' : not supported in this stage: fragment
> ERROR: 0…
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This will probably be obvious to me at some later date, however:
How are each of the .spv files within data/shaders generated?
How are the font files with data/fonts generated?
How are texture fi…
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I'm seeing duplicated type specification on an argument to a function that sets a global variable. I.e.,
```
void otherFunction(thread float3& float3 global_variable)
~~~~…
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Hi, I got the `dxgi1_4.h: No such file or directory` using mingw64 6.3 and meson 0.5
```
./package-release.sh master ./pkg-out --no-package
The Meson build system
Version: 0.50.1
Source dir: /h…
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Hi Kessenich,
This issue about GLSL vertex attribute overlap.
Source string see below:
```glsl
#version 430 core
layout(location = 0) in vec4 vs_in_attrib[8][2];
in vec4 vs_in_attrib2[8][1];
…
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After downloading the appveyor build for https://github.com/Microsoft/DirectXShaderCompiler/commit/e97d1b1c775c6a6a5aa5832bf31fd1df7b9c3bc8, I attempted to compile this pixel shader:
```HLSL
sampl…