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I was happily updating the game I'm workin on (on a Mac, using 11.3), I pushed the code to NotABug, pulled it in my other laptop (Manjaro Linux, LÖVE 11.4) and then I get this issue. I'm not doing any…
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With recent refactor to the build flavors in upstream love-android repository (love2d/love-android@c9831be4a46a3d06950176d437d7a59136d6bc9b), this causes the workflow to break at the moment.
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Load the test map, then load no planets. If you smash yourself into the wall right below you and go right, you're stopped by the wall that was loaded in on the test map.
Jon suggests it means the f…
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I use the [Lua extention by sumneko](https://github.com/sumneko/lua-language-server) for VS Code. Config:
```json
{
"Lua.runtime.version": "LuaJIT",
"Lua.diagnostics.globals": ["love", "llde…
twoco updated
2 years ago
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Please look at this short example:
```lua
---@class Test
---@field 1 number
---@field 2 string
local Test = {}
---@param arg1 number
---@param arg2 string
function Test:new(arg1, arg2)
as…
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I have a report on my issue tracker here https://github.com/love2d/love/issues/1444 about a problem when `SDL_SetWindowFullscreen(window, 0)` is called. Our code was calling `SetWindowMinimumSize` dir…
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When running Love2D please restart it and don't just start a new one
![image](https://user-images.githubusercontent.com/2453707/146690482-6c6984c8-20e7-4272-ad12-e4198f2cb8ba.png)
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### How are you using the lua-language-server?
NeoVim
### Which OS are you using?
Linux
### What is the issue affecting?
Diagnostics/Syntax Checking
### Expected Behaviour
to not complain about…
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This would allow to automatically build a [Transform](https://love2d.org/wiki/Transform) from the current transform set using `love.graphics.translate` etc.
This might also need an option to only g…
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Hello, I am using your parser with the following tool for the Love2D engine: https://github.com/2dengine/love.maker
and we are getting incorrect output after code minification (difficult to say, but …