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I have been having trouble getting Meshroom to properly compile images into a 3D model using photogrammetry. I have been taking pictures of several specimens using a Canon EOS 90D macro lens (so focal…
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**Describe the bug**
In doing some optimisation tests, I came across a case where the path varies wildly between a non-uniform mesh and a uniform mesh split to the max split level of the non-uniform.…
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Welcome to CNCF Project Onboarding!
This is an issue created to help onboard your project into the CNCF after the TOC has voted to accept your project.
We would like to complete onboarding within on…
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Hello,
I need to extract the reconstructed geometry at a high resolution within a bounding box (not the whole scene).
How can I do so ?
Extracting the mesh at a high resolution from the complete sc…
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If you pass a mesh to the motion planner and there is no mesh at that filepath it will print an error, but just continue with the motion plan. This could lead to unexpected behavior and motion plans t…
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### Tested versions
- Godot 4.3.stable
- Blender 4.2.2 LTS
### System information
MacOS 15.0.1 - M1 Pro - Vulkan (Forward+)
### Issue description
Godot's Blender file importer inconsistently imp…
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Can I get a mesh with color and texture?
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Hi,
I am trying to generate a square mesh for EIT reconstruction, but not sure how to do that.
I am generating the pts and passing to the mesh.create function like this
```python
p1 = np.ar…
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**Is your feature request related to a problem? Please describe.**
I am unable to set the visibility state in editor time, i.e. if I want a mesh to start invisible. This is currently only controllabl…
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Thanks to Daniel and everyone involved for bringing the wonderful GMSH mesh support to Trixi in https://github.com/trixi-framework/Trixi.jl/pull/1799!!
I am unable to get the current parser to hand…