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**Your Godot version:**
v4.1.beta1.mono.official [828ec2c5d]
**Issue description:**
I am trying to understand how to simulate mouse button presses and releases without moving the mouse with the g…
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### Already reported ? *
- [X] I have searched the existing open and closed issues.
### Regression?
No
### System Info and Version
System/Version info
```sh
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Add a menu option for switching between keyboard/mouse controls and button input.
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### Tested versions
- Godot 4.4 dev 3
### System information
Godot v4.4.dev3.mono - Windows 10.0.22631 - Multi-window, 2 monitors - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4070 Ti (N…
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### Describe the project you are working on
UI for a 2D metroidvania game.
### Describe the problem or limitation you are having in your project
I'd like to disable mouse input for the UI but…
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### Tested versions
- Reproducible in v4.2.stable.official.46dc27791
- Behavior is different (and arguably worse than in) 4.1, cross referencing issue from 4.1: https://github.com/godotengine/godot/…
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My setup is Adderlink XDIP (An IP KVM extender) for computer A and B.
I'm using an Apple Keyboard and Logitech trackball mouse, both of which work with DeskHop in my other setups.
When I try to us…
spjen updated
1 month ago
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### Describe your suggested feature
![Record_2024-09-17-08-13-422](https://github.com/user-attachments/assets/4cf4e301-10cc-4e70-ac89-8b6840b4ab22)
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**Current Behavior:**
In the app's long st…
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**Versions:** PrusaSlicer 2.4.0 64-bit - Win10 Pro 21H2 64-bit
When hovering the ruler, one cpu core is used at 100%.
Just slice a cube, then move the mouse over the ruler, without even dragging i…
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# Proposal: support keyboard shortcuts to expand/collapse children in TreeView
## Summary
Add support to the TreeView control to expand/recursively expand/collaps the selected node when the +/*/- …