-
```
Error: lib/gfx/Spritemap.lua:17: attempt to call method 'enableAccessors' (a nil value)
stack traceback:
lib/gfx/Spritemap.lua:17: in main chunk
[C]: in function 'require'
lib/gfx/init…
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Hi this is NinjaFootball from youtube. Thanks for posting the link to source.
First some info that might be interesting. Have you heard of simd exists on pi?
http://pkoenig10.github.io/pimd/
- ge…
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### Description
Better Advancements is a concept which expands the built-in functionality of Minecraft's basic achievement system. The goal here is to transform them into a fully featured questing …
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so with force disable steam input in the SvSFix.cfg enabled the prompts on screen are stuck at "keyboard" mode, this verifies that the mod is somewhat "working"
so I disabled it and set the Control…
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Hello @kafeg or @yevgeniy-logachev or @gilmanov-ildar ,
I was wondering how is the IOS integration going. I will need it and also would help with the integration. If there is some advance into this,…
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I'm using this crate for the [Arsenal](https://github.com/katharostech/arsenal/) game engine I'm building and Draco compression is something that I'm going to want to support in the future. @bwasty su…
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## Overview
Out of the box unreal provides its own crash reporting tools to handle incidents on supported platforms. After initial investigation its been deemed work a deeper investigation and experim…
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- [ ] Armor Base
Visual effects that can be seen in 32 bit are missing in 64 bit
Armor pickups have a center white yellow vertical light that is missing in both versions
- [ ]…
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I ran the project with godot 2.1 and it works great, but I was wondering if you'd like to try porting it to godot 3?
I converted the project to 3.1.1 by exporting from the 2.1 editor, and I got a b…
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Hi there,
I'd like to help get Rust onto Consoles more. I have two devkits from the major platform holders (I'm trying to be a little subtle here to avoid breaking any NDAs) and have signed an NDA …