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**Describe the bug**
if you launch server on some spigot forks with implemented TerminalConsoleAppender (for example paper 1.12.2 or pandaspigot 1.8) reflection throws error
**To Reproduce**
Ste…
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# How would you like the feature to work?
Sun and Moon light are reflected automatically on water, would be nice to have it as an option under EEP setting screen to control the amount/intensity of …
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The hovertank PBR material in `TestPBRLighting` looks different from what is expected.
**Expected (screenshots by Oxplay and Riccardo):**
![image](https://user-images.githubusercontent.com/29201…
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```
I wouldn't call this a bug, but figure it might be useful. I found a few
questions online alluding to trying this, but did not find a solution.
Hopefully I didn't reinvent the wheel here ...
W…
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```
I wouldn't call this a bug, but figure it might be useful. I found a few
questions online alluding to trying this, but did not find a solution.
Hopefully I didn't reinvent the wheel here ...
W…
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Scene can be rendered to a separate buffer with some simplified forward shader, and that buffer can be used to render nice water reflections.
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Battle backgrounds could be made a lot more dynamic through forming puddles, reflections in ice, leaves blowing around, etc.
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```
What steps will reproduce the problem?
1.Create a Reflections object (new Reflections(packageName))
2.Call getSubTypesOf(Class T)
What is the expected output? What do you see instead?
It should r…
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```
What steps will reproduce the problem?
1. Download project source which was build with latest App Inventor version
2. Do everything like the tutorial said
3. Fail
What is the expected output? Wha…
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# How would you like the feature to work?
Postprocessing; tonemapping, color grading, HDR bloom, screen-space reflections, ambient occlusion, etc.
# Why is this feature important to you? How would i…