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Hi there!
great job optimizing this great 3do doom!
i've tested this in retroarch/opera kernel, with 50mhz oc, and i aproached 37~60fps with 1VLB frame max. it looks great.
but, can be plausi…
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I'd like to propose that we add the `blocks` view type, along with `preBlocks` and `postBlocks` middleware handlers to make this part of the render cycle.
Similar to layouts, "blocks" are engine-agn…
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**Describe the issue**
"Abandoned" railway tracks are rendered in the same way as typical in-use railway tracks are, while "disused" railways are rendered more faintly.
**Expected behaviour**
A…
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Optimisation of the experience with the Page Editor, the way Page Builder generates CSS, improve the page element rendering for the website and overall speed of the application
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In my game engine I'm seeing a strange problem with SteamVR. First things first the 3D rendering using OpenVR works. I'm using the render size as requested by OpenVR. I'm rendering the scene then copy…
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I want to write more detailed docs for the rendering process and cobra engine. Where should I put it? The `Code Structure` section doesn't seem appropriate, because I will be explaining both the algor…
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**Release Type**: Github
**Version**: Latest (as of Feb 7th 2019, master branch)
**Platform(s)**: Windows 10 x64
**Describe the bug**
Rendering options on a new project only list OpenGL & Di…
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**The bug**
The export and flutter build is successful after that, we are getting a yellow screen error on the screen both the real device and the emulator device.
[ScreenShot](https://github.com…
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We are encountering an issue with gomplate v4.1.0. When trying to render a Vault path with the path type set to `generic`, especially when `options map[version:2]` is specified. It seems that `gompl…
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## Summary
CanvasKit renderer can use WebGl or CPU, while using it it generates a Canvas to paint the surface on it, usually this canvas is larger than the current surface, so it draws the surface:…