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The kkpView tool shows a report of executable compression, organized by symbols such as C++ functions or string constants (such as shaders).
kkpView also displays source file+line information per-byt…
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Mod shaders in AB+ are very hard to work with, and are missing important features. Of note:
- Being unable to use GLSL features after the very first version, including arrays and others, in all GPUs …
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Hi @atomius0! First of all thx for this fxaa implementation!
I am failling to understand what the "fxaa_spatial" shader is used for. No file refers it and if I delete it everything works just fine. C…
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We need postprocessing shaders which work across frames. This is necessary for temporal supersampling/AA, but could also be used for some interesting effects.
Could be specified in the mappings file …
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First off, we just want to apply a texture in a seamless way to the extracted mesh ([this](http://procworld.blogspot.ca/2013/01/introduction-to-wang-tiles.html) is a good read).
Next, we want to be a…
bfops updated
8 years ago
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```
The water shader is not the greatest but looks ok from heigh altitudes.
However nearby the shader effect is not attractive. Some form of scaling of
the shader effect would be great so that water l…
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I've spend the past 2 hours trying to figure out "how do I add my own post-process shader".
I'm sorry but the documentation is nowhere near helpful (Not only in this particular topic, but in general.,…
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```
What steps will reproduce the problem?
1. Put in the map a character with bumpbone.fx shader
2. Test game with full shaders on
What is the expected output? What do you see instead?
The character …
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I'm seeing very weird behavior with RPI apparently alpha-blending the EGL framebuffer with the dispmanx layers behind it (on Raspbian that's the Linux console with the shell).
Working shader, which r…
ghost updated
7 years ago
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Optimize shaders in the engine to use half precision when full float is not required, to optimize fragment shader performance.
There's an unfinished PR related to this: https://github.com/playcanva…