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The `vector.step` op was added in https://github.com/llvm/llvm-project/pull/96776.
We won't need integration tests for this, just LIT will do.
kuhar updated
1 month ago
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Steps:
```
mkdir -p build install
cmake \
-B build \
-G Ninja \
-DCMAKE_BUILD_TYPE=Release \
-DCLVK_ENABLE_ASSERTIONS=ON \
-DCLVK_VULKAN_IMPLEMENTATION=swiftshader \
-DCMAKE_INSTALL_PREFIX=/c…
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I got this warning several times in the debugger console when using the iOS build of MetalANGLE on my iPhone 11:
[Metal Compiler Warning] Warning: Compilation succeeded with:
program_source:59:…
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Use LOCAL_CPPFLAGS instead of LOCAL_CXXFLAGS.
LOCAL_CPPFLAGS is newer and recommended.
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### Please, describe what you get
The game crashes right after launch with this error:
```
Critical Error:Missing Symbol| Name:VjhsmxpcezI#X#X Lib:libSceAudiodec(ver:1) Mod:libSceAudiodec(major:1…
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I noticed that the pipeline still builds for xcode 11.7. I tried to reproduce the steps the pipeline used and I am still getting the same errors. I think the fetchDependancies worked correctly.
…
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Test on commit: [#939f5a33](https://github.com/llvm/llvm-project/commit/939f5a33711370697f9ad1de4267cfc7399dfe86)
Steps to reproduce:
```shell
mlir-opt -convert-spirv-to-llvm test.mlir
```
test c…
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When writing sufficiently large kernels, it can occur that certain parts of the code try to access variables before they have been set.
It'd be nice to have an error raised when a shader is written…
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For [cendre](https://github.com/Yamakaky/cendre), I'll have to execute the shaders in SPIR-V. Do you want to do something in common or is it out of the scope of what you want to do?
One possibility w…
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Hello,
Would it be possible to include the Debug versions of the `.lib` files in the github version?
Currently, spirv-cross-vs2017-64bit.tar.gz only includes Release libraries, but on Windows it is …