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**Prerequsite:**
1. Have Windows Mixed Reality for SteamVR application installed and running.
![wmr overlay](https://user-images.githubusercontent.com/41118265/48725956-d5bc3480-ebfb-11e8-83fc-d30…
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Quick Write-up for Presumably Reddit, thoughts, comments and concerns.
# Advanced Settings Needs Testers~!
## Who Are we Looking for?
* 1 or 2 **WMR** Users
* 1 or 2 **Rift** Users
* 1 or 2…
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In the Controller Bindings menu, Placeholder text is displayed on several buttons throughout the menu. These buttons include the Back button of the main Bindings menu, and the Cancel button of the Sav…
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Hello,
I'm creating a VR user experience for an aircraft simulator.
I used your project to create static panel overlayed over this simulator. This one is using SteamVR to be played in VR.
I succ…
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Opening the edit menu to change things just puts me down to about 5 fps and it quickly becomes unusable, The framerate almost immediately shoots back up after closing the edit menu.
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Hello! I'm working on my C# OpenVR to JSON application, it simply outputs data from OpenVR upon web requests to user in streaming overlays. I've been using it successfully for almost two years already…
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They work if I opt-in to "openvr-inputemulator-temporary" in SteamVR beta's but the problem there is that Revive doesn't work in that beta and the option to rebind controls doesn't appear in that beta…
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**[Disclaimer: This issue is one of several being filed to capture discussions that began either on #638, on #689, or at the most recent F2F]**
The current spec text states
> XRSessions MUST have …
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Hi All,
Ever since the new SteamVR update (1.1.3) with the latest ReVive version (1.6.0), all Oculus games are crashing / Erroring after a couple seconds of starting them up. Anyone else have thi…
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After hitting play I receive the following errors in the console:
```
SteamVR] No pose action set for this component
UnityEngine.Debug:LogError(Object)
Valve.VR.SteamVR_Behaviour_Pose:Start() (at …