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I was recently working on a small web based videogame using MUI Icons, and I needed a lot of standard weapons/military related icons for the Map blips. MUI supports SVG icons but some standard militar…
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Hello, first of all, thank you for sharing the project!
I looked at the SVG files in the [cs2-react-hud/src/assets/weapons](https://github.com/lexogrine/cs2-react-hud/tree/main/src/assets/weapons) …
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The touchscreen controller layout should be customisable and the weapon switch without opening menu should be implemented. That is switching weapons left to right should be there. In freeware, it exis…
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[Per this thread on Discord](https://discord.com/channels/549281623154229250/1019735382545416212)
Remove energy use for minor, secondary laser weapons. Energy cost will remain for major and primary l…
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We have a few options for how to approach equipment groupings. The article Equipment will exist either way, but the question is whether we also erect subgroupings for Accessories, Weapons, and Armor. …
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![2023-12-24_09 30 35](https://github.com/frou01/GvCEX/assets/49804375/cfdd5980-38d2-430c-82e3-c39d8667f67f)
![2023-12-24_09 30 24](https://github.com/frou01/GvCEX/assets/49804375/ef4312af-6b9b-4eef-…
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I'm sure you created the sheets to be very diverse, but many(most?) creatures have some default weapons.
Currently I have this out for a Bow attack:
```
[[ d20 +4 ]] | [[ d20 +4 ]] vs AC
[[ …
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```
Weapons file does not contain any data or category for throwing weapons.
```
Original issue reported on code.google.com by `errollni...@gmail.com` on 8 Jun 2015 at 6:29
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I have create new ships or my server, and one of this ship is the Hat'ak, so his shoots had a size/damages of 30 and when I shoot on the shield, the Ressource node or E2PZ is automaticly destroy. I ha…
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Add all skins, vehicles and weapons with specific image and description.
WopsS updated
8 years ago