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As I commented in #18714 we have some basic concepts of thead safety documented in the docs.
I've been working on a procedural generator and trying to speed-up the generation. I decided to use multit…
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The http://feeds.pinboard.in/rss/popular/ updates every 24 hours with 100 items in it. The date against each link also updates each time this feed regenerates, which means that feedbin sees the feed a…
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## What problem does this solve or what need does it fill?
The command encoder of `RenderContext` doesn't have any debug label. This makes debugging on Metal quite painful because the top-level items…
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Hey there!
This library looks amazing and I'm about to implement it into a project now. Any chance you'd be interested in having an avatar generated given a seed phrase? It could look something lik…
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Another minor textual issue for you, @prmtl. The introductory paragraph of [`README.rst`](https://github.com/pydot/pydot-ng/blob/master/README.rst) could probably benefit from a facelift. This is pain…
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Just like the title says. When Distant Horizons generate the LODs for a chunk that has a tower, before a player or a chunk generator has generated the chunks, towers are likely (or always?) to generat…
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There's a package called `PyMC3` that can be used for Bayesian analysis.
There's a good "hacker book" available at: https://nbviewer.org/github/CamDavidsonPilon/Probabilistic-Programming-and-Bayesi…
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Need copy for following pages / sections:
# Home
- [ ] Splash
- [ ] Header / Subheader
- [ ] image, carousel
- [ ] About Ribbon (needs info section)
- [ ] Coming Soon / Whitepaper
…
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# Goal and Background
Fifth paragraph [here](https://forum.terasology.org/threads/gsoc-idea-rough-sketch-distinct-terrain-features-seeking-feedback.2221/post-16169) suggests that the player's actio…
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## Problem
The problem with the game is that the worlds generate till -30912 when they are supposed to generate till -31007, hence caverns generate infinitely leading to gateways for going into the…