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# Trending repositories for C#
1. [**slyh / Cities2-Various-Mods**](https://github.com/slyh/Cities2-Various-Mods)
__Collection of mods for Cities: Skylines II__
3 stars t…
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We'd like to support sound streaming of larger sounds.
The goal is to avoid having the entire sound file in-memory, and rather stream portions in and out.
Design:
https://docs.google.com/document…
JCash updated
8 hours ago
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#### Imported from https://bugs.launchpad.net/bugs/1775983
|Property|Value|
|----|----|
|Reported by|[robert Chalcak (robochalcak)](https://launchpad.net/~robochalcak)|
|Date reported|Sat, 09 Jun 201…
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Implement shaders for per-pixel lighting.
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Recently I've been working on bringing an Android game to FireTV and I found I needed a way to prevent the default back behaviour (which normally minimises the app). I needed a way to toggle this, so …
Owlzy updated
4 years ago
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Microsoft.XNA.Frameworld.Audio.SoundEffectInstancePool.Update() crashes with an instance not found exception. This error in Visual Studio tags the Program.Main() Run() command.
![SoundPool_E…
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sorry this is not a issue, I would like to ask permission to develop a c++
version of this framework.
thanks ;-)
thumbs up from Portugal
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Original issue reported on code.google.com by `hdlo…
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Branch name:
branches/AnimKit
Feature description:
Create an AnimKit demo that imports data from a .fbx file without using the
Autodesk FBX SDK, rather than from a .blend file.
Blender 2.61 ca…
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We're currently accessing the FAudioContext device pointer to set up some in-memory caching/streaming of music files on Nintendo Switch. To do this, we patch in the following function to SoundEffect.c…
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I can not seem to get this to build in Linux. When I try running autogen.sh
PreBuild seems to give the error:
Prebuild v2.0.2
Copyright (c) Matthew Holmes, Dan Moorehead and David Hudson
See 'pre…