-
Error exit to command ".bin\npm" install --loglevel error" whit code 1. JSIL.Libraries
I have follow the tutorial step by step.
How to fix this issue?
-
### Describe the issue
Both the Draw and Fonts modules are very poorly optimized, and can cause a massive hit in performance when overused.
#### Examples
* When the Radar Map View is open.
*…
-
https://sentry.io/organizations/cfg/issues/916167930/?project=192119&referrer=github_plugin
```
NullReferenceException: Object reference not set to an instance of an object.
File "C:\Users\matth\De…
-
The current implementation of the acceleroment.cs is only working on windows phones. I have used the default way of implementing accelerometer but doing it this way the accelero data becomes very lagg…
-
### Brief description of your issue
I have both XNA redist 3.1 and 4.0 installed (both as "refresh").
They are meant to be installed side-by-side, as 4.0 is not a simple upgrade of 3.1.
However, …
ghost updated
4 months ago
-
Hello!
I would love if FixedUpdate come in the Framework too!
It is simple to add it by my self but it can be usefull.
Example how it would looks like:
```cs
protected override void Updat…
-
It was quite a nice little feature back in the very original client, seeing where other players are. If they're in a game or in the lobby etc.
It would be quite nice to see this in the core client…
-
```
Again in defaultConfig.xml description of anim3.mul are wrong. The simplest way
is to use default 200 High-detail and then 200 Low-detail animations, but it's
also uncorrect (but it will really …
-
```
I've been working on the Effects system in the past week.
I've created an XML spec for OpenGL effects, which is basically a glorified way
to list uniforms, functions and shader programs with a s…
-
As part of working to support [Microsoft's .NET Native](http://msdn.microsoft.com/en-US/vstudio/dotnetnative) i'm looking at incompatibilities that we need to resolve.
Some of these issues are with t…