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### Describe the bug
I tried to call **'set_output'** from LabelEncoder object and got the AttributeError.
[The document](https://scikit-learn.org/stable/modules/generated/sklearn.preprocessing.La…
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Hey Dan,
Just wanted to let you know that I'm receiving the following errors, while running latest luamin against the following lines of code:
`fillp(▒)`
.\pico-dune.p8: Syntax error (remaining:b…
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**Describe the project you are working on:**
The Godot editor :slightly_smiling_face:
**Describe the problem or limitation you are having in your project:**
While I'm not colorblind myself, …
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When `globe` projection is used the following snippets yield inconsistent behavior when compared to `mercator` projection:
### `getBounds` and `cameraForBounds`:
```
const c = map.cameraForBounds…
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This is how I feel we should be designing the game that is General Architecture
Initializing of the Resources
- load graphics , sounds ect
- Handle missing resources
Initiate Game
- Create o…
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Create an treestructur to help us do faster culling. Should also be used for breaking up static batches instead of the current tile based system.
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**Godot version:**
3.2.3 RC 6 Official, MacOS
**OS/device including version:**
- MacBook Pro (13", 2020)
- 2,3 GHz Quad-Core Intel Core i7
- 16 GB 3733 MHz LPDDR4X
- Intel Iris Plus Graphics 1…
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Currently the library allows positions to be z,y or x,y,z with no way to force a Geometry to only be 2d.
I'd like to propse a change where the geometries come in 2 flavours, 2D and 3D to allow for …
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## Problem
Often apps have layouts that have some sort of border around each cell. There's often an unnecessary extra row and column when two borders end up next to each other. There's often not an e…