-
**Describe the bug**
Certain framer motion animations do not work with Next.js when the experimental taint property in next.config.js is set to true.
This problem only seemingly occurs in develo…
-
right now, the page animates only some of the time, and I'm confused on why. Consistent animations and more show (consider a 'reveal fortune' button, or hold off on revealing the text until the anima…
-
### Describe the bug
"attack" animation is cancelled too soon. Watch the [video demonstration](https://cdn.discordapp.com/attachments/942314876779511858/1131142712180080740/Desktop_2023.07.19_-_18.34…
-
With logo, logged in account at the bottom, sections, expand/collapse.
See (and credit if used) https://dashboard-oss.tremor.so/overview or https://ui.shadcn.com/blocks#dashboard-02
-
### Describe the feature
want to add animations to all contents of pages using framer motion to improve the UI of site.
### Add ScreenShots
like this:
https://github.com/Nactore-Org/Nact…
-
This is based on feedback from a related [TAG review](https://github.com/w3ctag/design-reviews/issues/886).
View transitions also need to be considered in #5321 and #7440.
There seems to be an a…
-
Forge 47.2.32, Minecraft 1.20.1
Latest version of First Person mod and Better Combat
When vanilla hands and dynamic mode are enabled better combat animations when you look up dissapearing and you ju…
-
If possible, please make the mod support Better Combat, right now the animations looks really weird when swinging weapons.
-
With Wesnoth 1.14, units with a defined standing animation that has a filter condition that can't be fulfilled may cause the game to crash with a segmentation fault due a null pointer dereference. Thi…
-
In GitLab by @epicwarrior on Jun 4, 2021, 20:48
npc with a sword are missing there swing animation and crossbow npc are missing there reload animation and dont hold the crossbow up