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Sorry that I'm not submitting this as a PR, but there are 2 issues in cwbvh.fs that need to be fixed.
1. The plane testing uses the wrong min function:
`float tmax = max(max(tmax3.x, tmax3.y), tma…
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Hi it's me again!
Is it possible to have an array to store many iterations of tTriangleTexture and tAABBTexture?
I need to be able to add objects on the fly without adding new code. I was able to do…
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Heya, just wanted to dot down a thought or two: the intersecting circles demo demonstrates well a shortcoming of straightforward ECS style programming: sometimes a system that does a for-each over a s…
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We are trying to incorporate 0.6.1 to Debian and we have found several build problems in some platforms. You can check it here:
https://buildd.debian.org/status/package.php?p=fcl&suite=experimental
…
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Perusing the [`Convex`](https://github.com/flexible-collision-library/fcl/blob/master/include/fcl/geometry/shape/convex.h) geometry implementation, several issues jump out:
- [x] (#325) The class h…
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I get this error log:
```
:26:10: error: '../FireRays/src/kernel/CL/common.cl' file not found with include; use "quotes" instead
#include
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"..…
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When this command is finished
`python export.py --extract_vmd`
I got a lot of vmd files, but they all had the same problem.
![image](https://github.com/user-attachments/assets/dacc2c30-f55d-4dc7-97…
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Hello:
I meet this error.
[ 5%] Building CXX object dependencies/tiny-cuda-nn/dependencies/fmt/CMakeFiles/fmt.dir/src/os.cc.o
[ 5%] Building CXX object dependencies/tiny-cuda-nn/dependencies/fmt/…
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It will not be easy, but there should be a way to map the animations of the mixamo rig to the MAX rig. Artists can already do this manually, is there an automated approach?
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Hello gkjohnson, it's been a while :)
#### Is your feature request related to a problem? Please describe.
I'm trying to load a huge number of objects in a scene, with precomputed BVH trees, …