-
My last commit was never published, so I have to use a git submodule.
-
Hia RoverDude :)
Would you think adding the cargo feature (as an additional texture) on one of the Malemute component ?
default 150L is a bit tiny imo
-
Soon we will introduce dependencies for Rust-generated FFI interfaces.
Since Access uses CMake, we need a mechanism to tell CMake how to handle cargo crates.
https://github.com/AndrewGaspar/cmake-…
-
Awesome demo, thanks! Just curious, how difficult would it be do make it build with Cargo?
-
```
error: Wasmtime is being compiled for an architecture that it does not support. If this architecture is one you would like to see supported you may file an issue on Wasmtime's issue tracker: http…
-
In my crates, I currently use the following code snippet at the top of `lib.rs`:
```rs
#![cfg_attr(docsrs, feature(doc_auto_cfg))]
```
For documentation built by docs.rs, this explicitly displ…
-
Vanilla supports this for player inventory and cargo wagon slots.
The basic way to do this is to press an keybond on a slot that has an item in it and set the slot filter into that item.
A good can…
-
```
warning: Git tree '/etc/nixos' is dirty
building the system configuration...
warning: Git tree '/etc/nixos' is dirty
error: builder for '/nix/store/mdjf98d27mgdd4in5wxkrrimdy9j1wdk-hyprswitch.…
-
**Describe the problem you are trying to solve**
During development you are very often in the process of making changes and then build or run your project or run your tests. This always costs s…
-
### Project structure
I think that we will need a view library, client (with trunk compilation), and server (with cloudflare / fermyon runner)
tailwind is optional
file based routing [open questi…