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Hello!
I am using Warp to do garment simulation. In the current version:
(1) the particle_particle_contacts(eval_triangles) is not accelerated in integrator_euler.
(2) FEM-Triangle and Bend…
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### Description
Compound dynamic bodies created in the editor are behaving very oddly. Even if there is only one child and that child is setup the same way as a regular primitive rigidbody, the behav…
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Issue is not critical because `sCollideShapes` will be used to collide dynamic objects, such as objects
Easy reproducible if N >= 2 in `if (totalCollisions > N) break;`
https://github.com/darkgrayca…
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```
I not see gamekit call setShape for change entity collisionshape where it's
playing animation(entity mesh deformed)?
I learning gamekit, and like it very much.
best regards!
```
Original iss…
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I don't know if this is possible, but AFAIK this plugin stores/can store the exact collision shape, so a function like
```pawn
native CA_IsEntireModelInPolygon( modelid, Float:x, Float:y, Float:z, F…
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Let's use this ticket to coordinate the workshop for the next esLibre congress in Zaragoza. The approach is similar to the one in:
https://github.com/Voxelers/3d/issues/45
Quick initial ideas:
…
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@#**Godot version:**
3.1.1
**OS/device including version:**
Linx Mint 19.2
**Issue description:**
Collision mesh crashes the app on GLES2
**Steps to reproduce:**
click the buttons in the…
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When the character collides with a small bump in the ground, it should be shifted upward instead of stopping, so that voxel “slopes” can be climbed without jumping. (Possibly we should also generalize…
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- Method inside the ball class to determine if a ball hits another object
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### Godot version
v4.2.rc2.mono.official [1ba920fad], v4.1.3.stable.mono.official [f06b6836a] and v4.1.1.stable.mono.official [bd6af8e0e]
### System information
Windows 11
### Issue descri…