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These settings are already in CS:GO. Useful for content creators.
- Blocked avatars could use premade custom avatars. This is a recent feature added in CS:GO.
- Hide player avatars could have an o…
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Does someone have the time and wants to implement "info_overlay"? Would be awesome.
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### Problem description:
From the README:
> You can also give HTML material properties using the material prop.
I have not been able to get this to work and it doesn't appear to be the case i…
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We should have a struct more like `SkSamplingOptions` to handle the combinatorial explosion of possible sampling configurations, all of which both Impeller and Skia are able to support just fine (exce…
bdero updated
9 months ago
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### Describe the project you are working on
Unrelated to any specific project
### Describe the problem or limitation you are having in your project
Currently, by Default Anisotropic Filter does not…
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We should add information about where the data is taken from, what papers we follow, etc.
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If we can't justify a map change because maps aren't ready, the bases can be 'swapped' so the spawn locations are different. This can be during campaigns as well if a team is getting bored and they wa…
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### Describe the bug
There are measurable performance regressions from build 0.3.0 all the way up to the very latest GitHub Actions builds. This applies to all games.
I performed benchmarks afte…