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Consider porting over the following misc audio-related enhancements from DOSBox-X that we don't seem to have:
## Sound Blaster
- Sound Blaster DAC 4900 Hz low sample rate limit
https://githu…
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Hi, could you please consider porting your plugins such as the cymbal wave etc. to VCV RACK module platform?
https:///vcvrack.com
https://vcvrack.com/manual/
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### Issue URL (Ads)
[NSFW] [https://tr.dsp.bance.jp/dsp-track/click-tag?adinf=8htAU4emTdVzAhKuVTefVG2JpDtfvnJxwFGxRv-6PFo9ePV8oCkGdW4jPctB5iguzI6swTulHcrdlotdaxQqibVgZ_txWr65_xY3i9aAC_b0DcL58kUyzSz…
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Holaa buenas :3
Tengo una duda de esta pregunta:
Para la induccion no me esta quedando realmente claro cual es la HI a la que se refieren y cual seria el procedimiento para probar la propied…
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Music for games like Violent Storm and other konami games have different sound levels than real hardware
For example heres what violent storm's music sounds on fbneo
this is what it is supposed to …
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It is possible to convert .wav sound files to the same audio format which Gal Gun 2 (Switch) used?
https://github.com/vgmstream/vgmstream/blob/37cc12295c92ec6aa874118fb237bd3821970836/src/meta/ngc_…
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- store front
- shopping-cart
- DSP
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I have a design with matrix of DSPs that is supposed to re-use the DSP cell. I name each with instantiation of the DSP cell using ``setattr`` to make them easy to track down during VCD traces like so:…
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When BUILD_VST3=true is added it fails:
```
Compiling DistrhoPluginMain.cpp (JACK)
Compiling DistrhoUIMain.cpp (JACK)
Compiling DistrhoPluginMain.cpp (DSSI)
Compiling DistrhoUIMain.cpp (DSSI)
Cr…
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I'm trying to instantiate multiple instances of a GameObject sequentially which each have their own 3D Audio Source and same HeavyPlugin attached. Said HeavyPlugin originally had 2 samples to be loade…