-
opponent AI may require:
- decision making (prefer cards based on player state)
- behavior types (aggressive/defensive)
- prioritize winning plays
-
The whole of game (state, ruleset & settings) should be serializable. Map out its design and schema.
lhaze updated
7 years ago
-
I suppose it is a big subproject, but I want to understand how to do it and implement it for our project.
The idea is to separate a background server from a frontend ui, so there will be 1 server in …
-
1. Visit Figma via this [invite link](https://www.figma.com/file/0UNSpgsbu9KVFhx67Y6A9h/Bad-Code-Blaster?node-id=0%3A1)
2. Go to page 3 ('Prototype_Game')
3. Select the artboard with your name (e.g.…
-
Currently, the game images and icons are all over the place and use different formats and resolutions. These should ideally be standardized: icons should be PNGs and have a fixed size of `256x256` or …
-
### Bug Description
Some games with variable camera angles can lose lots of performance depending on where the camera is pointing, This mostly affects sports games and some other outliers.
Games…
-
Needs design.
Can only be part of 1 game at any given time
-
## Observed behavior
A few soldiers move down the ramp after evacuating towers.
## Expected behavior
No soldiers move down the ramp after evacuating towers.
## Screenshots
### 2 of 10 s…
xezon updated
2 months ago
-
I've been exploring the BenchMARL library and am impressed with its capabilities and design—great work!
I am currently interested in implementing a multi-agent reinforcement learning scenario using…
wmn7 updated
2 months ago
-
I've been using the rokoko studio live link plug-in on Unreal Engine 5.3.2. It's been working great honestly in editor. Using the play 'in packaged' build in editor works nicely too. Although I'm runn…