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Test chunks link: https://github.com/WithinAmnesia/ARPG/discussions/15
I'm trying to find a way to seamless load and unload chunks for a 2D multiplayer game project to make an open world with a wor…
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```c++
const char * texturedQuadVertexShader = "#version 330 core\n"
"layout(location=0) in vec4 a_position;\n"
"layout(location=1) in vec4 a_offset;\n"
"layout(location=2) in vec4 a_c…
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Find a layout that makes sense?
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# 🌿 Flair Design Doc
Flairs for 4 kinds of things: users, communities, instances, posts.
Flairs have a slug (that will not change and will be used to reference against in things like bots), text (w…
jgrim updated
6 months ago
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```
What steps will reproduce the problem?
1. I followed your setup video and when i imported the projects i was presented
with these errors. even after cleaning, can you please point me in the right…
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```
What steps will reproduce the problem?
1. I followed your setup video and when i imported the projects i was presented
with these errors. even after cleaning, can you please point me in the right…
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This project is simply amazing! I don't know what to say, This is insane and the fact you adopted this to Godot and used it for Gamedev, I am simply out of words to express how impressed I am, The sou…
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Hi this is NinjaFootball from youtube. Thanks for posting the link to source.
First some info that might be interesting. Have you heard of simd exists on pi?
http://pkoenig10.github.io/pimd/
- ge…
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```
What steps will reproduce the problem?
1. I followed your setup video and when i imported the projects i was presented
with these errors. even after cleaning, can you please point me in the right…
-
```
What steps will reproduce the problem?
1. I followed your setup video and when i imported the projects i was presented
with these errors. even after cleaning, can you please point me in the right…