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Error when ControlNet Clip_Vision Preprocessing (t2i_adaptater_style_sd14v1) is enabled.
Generation just crash.
```
Error completing request 0%| …
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As you create and test new content during the sprint and afterwards, please come back here to share the wisdom and insights you get from your play-testers. In particular, please document and share:
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Setup: 2 android tablets with ATAK and official ATAK Meshtastic plugin (latest versions, 5.2.0.4 and 1.0.30), 2 T-Beam supremes with latest stable firmware (2.4.2) and a TinySA ultra to monitor the fr…
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Using Blender, certain materials and properties may be stored for a mesh.
What can be retrieved by IrrLicht mesh loaders?
| property | in Blender | 3ds (solid) | x | ms3b | b3d |
| :-- | :-: | :-: | …
dixx updated
10 years ago
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ForMy Test: exactScaleFactor will >1 when original picture < view ,then the bitmap size will be larger than original picture, there is waste too mush native memory. why ?
For example:
My picture i…
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Would it be possible to have an in-game setting to change the depth for the head sprites? And I suppose also the same for helmets
Alternatively, make it possible to set the depth for sprites in an …
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`adjust_text` works great in most situations. But I'm having a small problem using it with `cartopy` for mapping. The results are as expected, but the arrows linking labels to markers are missing.
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Currently, when one is affected by a lock-blob, a slow-blob, or a mantis-slown effects, there is no hint about this at all.
The HUD should reflect those alterations of player's status.
This is also …
ghost updated
5 months ago
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A follow-up for #1577, focused on driving, primarily cars / small vehicles, but ideally also trucks and RVs.
Focus on:
- roads and their types
- parking
- chargers for el. cars
- petrol stati…
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It would be nice to have a figure that pictorially describes both our sensor suites (the vessel side, and the ROV side). Something like "Figure 2" on [this paper](https://furgalep.github.io/sbib/furga…