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Die_Chroniken_eines_namenlosen_Spiels
We develop a game just for the sake of learning how to do it. Okay, maybe it's more developing a game engine and using a game as its integration test. We have no real goal besides the learning experience.
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Hero updates target as long as action is ongoing
#189
dixx
closed
1 year ago
0
Make Hero walk on the ground
#188
dixx
closed
1 year ago
0
Move hero
#187
dixx
closed
1 year ago
0
Refactor textures usage
#186
dixx
closed
2 years ago
0
Make private member names consistent
#185
dixx
closed
2 years ago
0
Clean up boiler plate
#184
dixx
closed
2 years ago
0
Add collision detection
#183
dixx
closed
2 years ago
0
Use forward declarations everywhere
#182
dixx
closed
3 years ago
0
Refactor headers to use forward declarations for member pointers, member references, argument types and return types
#181
dixx
closed
3 years ago
1
Remove irrlicht from IMousePointerControl
#180
dixx
closed
3 years ago
0
Use wstring for path names
#179
dixx
closed
3 years ago
1
Cleanup boilerplate code
#178
dixx
closed
2 years ago
0
Keyword cleanup
#177
dixx
closed
3 years ago
0
Rename add and create methods consistently
#176
dixx
closed
3 years ago
0
Name class members consistently
#175
dixx
closed
2 years ago
0
Simplify IGameState
#174
dixx
closed
3 years ago
0
Refactor GroundTile.cpp and Character.cpp
#173
dixx
closed
2 years ago
0
Add public interface for the engine
#172
dixx
closed
3 years ago
0
Add public interface IMenuControl
#171
dixx
closed
3 years ago
0
Add public interface IConfiguration
#170
dixx
closed
3 years ago
0
Add public interface IMousePointerControl
#169
dixx
closed
3 years ago
0
Add interface for Heroes
#168
dixx
closed
3 years ago
0
Add public interface IGround
#167
dixx
closed
3 years ago
0
Add public interface for GameStateManager
#166
dixx
closed
3 years ago
0
Add public interface for Actions
#165
dixx
closed
3 years ago
0
Decouple engine implementation and interfaces
#164
dixx
closed
3 years ago
0
Move addButton and addImage to Menu class
#163
dixx
closed
3 years ago
1
Mark non-throwing code as `noexcept`
#162
dixx
closed
3 years ago
1
Add simple hero movement
#161
dixx
closed
3 years ago
0
Rename keyboard and mouse input `id` to `code`
#160
dixx
closed
3 years ago
0
Refactor leviathan.video.GraphicEngine::GraphicEngine(IEventReceiver, Logger, Configuration)
#159
dixx
closed
3 years ago
1
Refactor leviathan.gui.MousePointerControl::MousePointerControl(IEventProducer, GraphicEngine, Logger, Textures)
#158
dixx
closed
3 years ago
1
Replace cotire with built-in cmake functionality
#157
dixx
opened
3 years ago
0
Add NodeManager
#156
dixx
closed
3 years ago
0
Add NodeManager
#155
dixx
closed
3 years ago
0
Rename Doc to docs
#154
dixx
closed
3 years ago
0
Rename folders
#153
dixx
closed
3 years ago
0
Add collision detection
#152
dixx
closed
2 years ago
1
Add texture loading to game engine
#151
dixx
closed
3 years ago
0
Release v0.6.0
#150
dixx
opened
3 years ago
0
Fix method naming for controlers and managers
#149
dixx
closed
3 years ago
0
Add Textures Manager
#148
dixx
closed
3 years ago
0
Refactor leviathan.gui.MousePointerControl::createMousePointer(uint32_t, path, recti, vector2di)
#147
dixx
closed
3 years ago
1
Refactor leviathan.gui.MousePointerControl::createMousePointer(uint32_t, path, recti, vector2di)
#146
dixx
closed
3 years ago
0
Refactor configuration
#145
dixx
closed
3 years ago
0
Move MousePointerControl from video to gui
#144
dixx
closed
3 years ago
0
Add world::Ground
#143
dixx
closed
3 years ago
0
Add visible world
#142
dixx
closed
3 years ago
0
Refactor game loop
#141
dixx
closed
3 years ago
0
Refactor 8 lines occurring 2 times in 2 files: GameStateMainMenu.h, GameStatePlay.h
#140
dixx
closed
3 years ago
0
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