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Die_Chroniken_eines_namenlosen_Spiels
We develop a game just for the sake of learning how to do it. Okay, maybe it's more developing a game engine and using a game as its integration test. We have no real goal besides the learning experience.
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Refactor tests
#139
dixx
closed
3 years ago
0
Refactor integration and unit tests to use singleton Irrlicht instance
#138
dixx
closed
3 years ago
0
Hero
#137
dixx
closed
3 years ago
0
Add in-game camera
#136
dixx
closed
4 years ago
0
Update #includes to needed only
#135
dixx
closed
4 years ago
0
Clean up includes
#134
dixx
closed
4 years ago
0
Add button actions
#133
dixx
closed
4 years ago
0
Consistent style
#132
dixx
closed
4 years ago
0
Code Coverage
#131
dixx
opened
4 years ago
0
Enhance game menus
#130
dixx
closed
4 years ago
0
Add menu
#129
dixx
closed
4 years ago
0
Add menu
#128
dixx
closed
5 years ago
1
Add UI to game engine
#127
dixx
closed
4 years ago
0
Add mouse pointer
#126
dixx
closed
5 years ago
1
Add Mouse Pointer to game engine
#125
dixx
closed
5 years ago
1
Update README.md
#124
dixx
closed
5 years ago
0
Refactor Configuration.h to use std::list
#123
dixx
closed
3 years ago
0
Refactor DefaultNamespace.DefaultClass::main()
#122
dixx
opened
5 years ago
0
Refactor leviathan.core.Configuration::generateContent(path)
#121
dixx
closed
3 years ago
0
Refactor leviathan.LeviathanDevice::run()
#120
dixx
closed
3 years ago
0
Refactor leviathan.core.Configuration::getItem(stringc, stringc, stringc)
#119
dixx
closed
3 years ago
0
Refactor leviathan.input.Actions::onEvent(SEvent)
#118
dixx
closed
4 years ago
0
Tidy up logger
#117
dixx
closed
5 years ago
1
Exception handling
#116
dixx
closed
5 years ago
0
Some refactoring
#115
dixx
closed
5 years ago
0
Init in ctor only
#114
dixx
closed
5 years ago
0
Archive old game code
#113
dixx
closed
5 years ago
0
Decouple file handling
#112
dixx
closed
5 years ago
0
Decouple file writing from Irrlicht engine
#111
dixx
closed
5 years ago
0
Add tags to tests
#110
dixx
closed
5 years ago
0
add error handling
#109
dixx
closed
5 years ago
5
Add randomizer to engine
#108
dixx
closed
5 years ago
0
Update folder structure
#107
dixx
closed
6 years ago
0
Tidy up
#106
dixx
closed
6 years ago
0
Action mapping
#105
dixx
closed
6 years ago
0
Extend GameState
#104
dixx
closed
3 years ago
1
remove unused code from eventreceiver, keyboard and mouse classes
#103
dixx
closed
6 years ago
0
event subscription
#102
dixx
closed
6 years ago
0
Make use of smart pointers
#101
jzobel
closed
5 years ago
1
Add cotire to build chain
#100
dixx
closed
6 years ago
0
Refactor explicitely default ctors and dtors
#99
dixx
closed
6 years ago
0
Fix missing #includes
#98
dixx
closed
6 years ago
0
Folder cleanup
#97
dixx
closed
6 years ago
0
Bootstrapping with CMake
#96
dixx
closed
6 years ago
0
Add mouse wheel convenience methods
#95
dixx
closed
6 years ago
0
check neccessary const-ness of LeviathanDevice members
#94
dixx
closed
6 years ago
0
Leviathan eventreceiver
#93
dixx
closed
6 years ago
0
Event Queue
#92
dixx
closed
6 years ago
2
Add Eventreceiver to game engine
#91
dixx
closed
6 years ago
0
Add targets for build configurations and test tasks
#90
dixx
closed
6 years ago
0
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