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### Current behavior
When using Android devices (iOS and Android emulator is fine) you cannot use onPress in the header bar. onPressIn and onPress out does work. This was tested mostly with Samsung d…
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### Tested versions
Reproducible in Godot v4.3.dev (29b3d9e9e), currently unable to test in other versions at this time.
### System information
Arch Linux Vulkan (Forward+) AMD Radeon RX 6600…
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## **Unbalanced materials/modifiers**
From Mythic Metals (all of the following in the next section)
## **What changes do you recommend to materials/modifiers?**
All the suggestions have in mind t…
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I'm not able to use `useResource` and `loadImageBitmap` when targeting Android.
I do use these functions on Desktop (Mac), and it works well.
```
val bitmap = useResource(fileName) { loadImageBit…
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**Describe the bug**
If you try to render an SVG which uses the `` element, the rendering is skipped.
**Affected platforms**
Select one of the platforms below:
- Desktop
**Versions**
- Kotli…
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Describe the bug
I have a WASM app that fails to publish after I added TypeScript/Javascript source to one of …
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Problem description
This was reported by one of the translators. Strings weren't appearing for translation, an…
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The current examples in 3.7.8 are all for 'plain' dispositions. It would help to have elucidations for functions. The disposition examples involve a material entity that is causally upstream.
E.g. …
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**Is your feature request related to a problem? Please describe.**
While Material Theme UI has been revamped with Material Design 2, icons are still the same
**Describe the solution you'd like**
…
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### Duplicates
- [X] I have searched the existing issues
### Latest version
- [X] I have tested the latest version
### Current behavior 😯
Popper.js:9 Uncaught TypeError: styled_def…