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I first thought that this was an ogre bug. But it seems that this converter was to blame.
Please have a look at this model.
![blender](https://user-images.githubusercontent.com/5560415/120931880-bfa…
Slamy updated
3 years ago
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When setting the override material for a scene the maps and other settings on the original material are not used -- this applies to animations, mesh instances, and other uniforms and defines, as well.…
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**Is your feature request related to a problem? Please describe.**
The complex requirements of secured/hardened clusters sometimes require custom labels, annotations, or sidecars to meet security and…
dagan updated
2 years ago
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### Application Version
5.2.2
### Platform
WIndows 10
### Printer
Artillery X2
### Reproduction steps
I have been going crazy trying to work out why my prints abort some way through. Turns out …
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Hi,
I build my own dataset following your **Network trainig** partial.
My data storage format is as follow:
```
└─ roor
├─ objects.txt
├─ input
│ ├─ example_gt.pcd
│ ├─ exa…
lzhnb updated
2 years ago
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Hi,
I'm trying to run `examples/demo/play_husky_camera.py` with headless mode. I don't have X server running on my machine.
I specify in the configuration file:
```
display_ui: false
mode: hea…
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I noticed that there are quite frequently obvious "popping" artifacts (https://en.wikipedia.org/wiki/Popping_(computer_graphics) when moving around in the LOD terrain. I'd like the LOD changes to happ…
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I've been experimenting with using the module in a game that requires real-time terrain editing of LOD Terrain, and have come into a few hurdles that I would appreciate some input on.
My primary is…
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Nodes should be configured with a hostname upon deployment which is resolved to a set of AAAA or A records which provide public facing ports to join the mesh.
Once nodes join the mesh, they can use h…
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Hello! I'm Nico_Campolongo from Twitter, decided to move my issues here as it might be easier to track and expand on them :smile:
I'm now trying to compute the union between two meshes, but I do…