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Надо, что бы был шанс не только уничтожить боевую единицу одним попаданием, но и обездвижить ее (возможно, просто временно замедлить), на несколько ходов сломать оружие или еще что подобное.
Как все…
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Statusbericht Januar
* Gildenseiten der Kämpfer veröffentlicht. Ankündigung in deren Rubrik.
* Disclaimer aufgeräumt:
* Darstellung nicht mehr als HTML-Tabelle, war blöd für Vorleseprogramme
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Kebap updated
2 years ago
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Splitting this off into it's own issue from: https://github.com/tangrams/eraser-map/issues/48.
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I have text (copy from mudlet window)
Przechodzi cie zimny dreszcz i dochodzi do ciebie dziwne przeczucie, ze na swiat zostalo wlasnie uwolnione
wielkie zlo.
Mud not made next line. Text lenght i…
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```
As title suggests, when hitting walls etc, car could take visual damage.
For instance, it's very easy to change glass normal map (to make it look broken)
Other aspects, like loose parts of chass…
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@developmentseed/data-team is going to annotate the building properties and building parts :rocket:.
The specific classes and subclasses are :point_down::
**Building properties**
Classes | Subc…
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I've been running a comparison of MUD clients that implement the MMCP chat protocol (as part of adding it to Mudlet).
One oddity that caught my eye was a difference in the meaning of the 'F' charac…
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I code/develop for a different MUD Client which is also a GUI one and I was looking to include support for the `10` - `19` SGR ("Set Graphics Rendition") codes (`` + `[` ... `m`, primary + up to 9 Alt…
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What clans should we offer at launch?
Will characters be able to come up with new clans? How will we make it possible for them to create new ones?
Are we going with one clan per character?
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Allow users to be multi-class
* From the start, or only upon accomplishing something (remort)?