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Thread to discuss ideas for the Boss Design. This is for both Art as well as Mechanical design discussion. What makes the boss unique or interesting from normal enemies? Can this be integrated into th…
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Inspired by a question from user @Kelly on TRF: it would be really neat if, as part of flight simulation, OR could calculate the drag separate force post-burnout. In order to do this, it would be nec…
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I am working on node.ks and have working version, but once I add `utilFaceBurn` it stops working correctly. I do not even have the necessary sensors, but it seems to slow things so much, that there is…
ghost updated
6 years ago
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When enabling 6 buttons (which is what this game uses in order to fire rockets at opponents), the core behaves as if the down button on the controller is pressed down all the time.
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### Guidelines
- [X] I checked for duplicate suggestions
- [x] My suggestion intends to add or improve something
### Version
Development (Unstable)
### Topic
A game mechanic (e.g. a part, a featu…
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Players gains XP on each map type. XP is gained for being online, walking/driving, entities, chatting etc. XP is ultimately synced to discord
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### Cross-mod Integration
_No response_
### Feature Description
## TODO List
### machines
- [x] Hi-Amp Transformer
- [x] Charger
- [x] Diode
- [x] Fisher
- [x] ItemCollector
- [ ] Ma…
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In vannilla game claymores and satchels can't be destroyed with anything.
this makes it destroyable
```
class cfgAmmo
{
class MineCore;
class BoundingMineCore;
class DirectionalBombCore…
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Looked liked eliash was getting chewed up by dervishes bypassing its skin shield. maybe rockets....
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Hi, when I use `@cap-js/sqlite` or `@cap-js/hana`, I have an issue with `DateTime` and `Timestamp`.
### Description of erroneous behaviour
For DateTime and Timestamp types, CAP supports two metho…