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**v3.1.alpha.custom_build.5307043**
The new `class_name` keyword doesn't affect the results of the methods for `get_class()` and `is_class()`.
I noticed this earlier when encountering https://gi…
ghost updated
1 month ago
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I found this bug using pandoc but I'm guessing it's a bug in this Haskell module.
I learned about this nesting template feature from the README.md of this repo.
STEPS:
With [input.md.txt](https:/…
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I am updating my code to work under OpenJDK 11, as soon Oracle will stop supporting Java 8, and my institution, as government may be expected to do, is moving on.
After some adjustments, my tests m…
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The Coccinelle software provides data processing for a semantic patch language. This language usually puts a specific meaning on some characters as [it is described by its syntax](http://coccinelle.li…
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Hi,
We've started a few months ago [porting Visual Pinball to Unity](https://github.com/freezy/VisualPinball.Engine). There are a few reasons for that, besides using a current-gen render pipeline a…
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Hello, first thank you for this great crate.
I am currently using your project to implement scripting support in a project using bevy. However, I got the following issue:
- Scripts depend on ea…
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Well described in https://github.com/jruby/jruby/issues/6950#issue-1066522481 . I now see a comment about this in the Dockerfile implying that the Script Engine works in 11. Then I assume the bug stil…
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Hi, I have a question that arises from a use case I have found while implementing a toy game engine using wren as scripting language.
Suppose I have a foreign base `Node` class and a foreign `Spatia…
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Hello,
I'm running Windows 11 64-bits. With a blank project, I encounter a first error when running it under this version of the editor (Godot 4.2.2 - Steamworks 1.59 - GodotSteam Server 4.3):
```…
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It could be pretty handy to be able to load modules, but it's not necessarily simple to implement. Opening this issue as sort of a discussion placeholder and tracking issue ( if you don't mind ). Here…